Horizontal Divisions
Vertical Divisions
Number of Objects
Player Width
Player Height
Object Width
Object Height

Player dx Multiplier
Player dy Multiplier

Mmmmmmmmmmmmm. Soup.

You know you want some.

O.K. 3D was fun to make and all, but I'm taking it out. It's pretty useless for a 2D game field, requires extra lines of code, and the math is fundamentally different since z-indexes can only hold integer values. It's a lot of work for no real benefit. If any of you 4 people who may possibly be reading this (but probably aren't) want to look into the 3D-ness further, though, feel free to drop me an email.

Back to Engine Parts

Oddly enough, at the moment the Letter T Test button there has nothing whatever to do with the letter T.

The player block is controlled with arrow keys or wasd.

Diagonal Motion is now available with qezc keys as well.

I moved the controls onto another area, since there are going to be a lot of them soon. Clicky to see them.